If You Loved Baldur's Gate 3: What to Play Next (2026)
You finished Baldur's Gate 3. Maybe multiple times. You romanced everyone worth romancing, explored every branching path, and made choices that genuinely changed the world. You felt the weight of consequences — companions who left, NPCs who died, entire story arcs that shifted based on a single decision.
Now it's over. And nothing else hits the same way.
You've tried other CRPGs. They're good. But the freedom, the consequence, the sense that the world was watching your choices — BG3 set a bar that's hard to match with scripted content, no matter how well written.
Here's the thing: the experience you're chasing didn't originate in a video game. It comes from tabletop RPGs — and the tools for accessing that experience have never been better.
What BG3 Got Right (And Why It Matters)
Before diving into alternatives, it helps to name exactly what made BG3 special. Not "it's a good RPG" — the specific qualities that created the feeling you're trying to recapture.
Meaningful Choices With Real Consequences
You chose to side with the Tieflings or the goblins, and it mattered. Companions reacted. Story paths closed. NPCs lived or died. The game didn't just acknowledge your choice — it changed because of it.
Character Depth Through Mechanics
Karlach wasn't just well-written — she was a barbarian with a malfunctioning infernal engine, and that mechanical fact drove her story. The interplay between game mechanics and narrative is what made BG3 characters feel real rather than just well-acted.
The Dice
BG3 showed millions of players the drama of a d20 roll. The moment when a crucial persuasion check comes down to the dice — and you might actually fail — is tension that no scripted dialogue tree can replicate. The dice make it real because the dice make failure possible.
Freedom Within Structure
You could go almost anywhere and try almost anything, but the world had rules. Armor class mattered. Initiative order mattered. Line of sight mattered. The freedom wasn't unlimited — it was freedom within a system, and the system is what gave your choices weight.
Option 1: Play the Source Material
BG3 is built on D&D 5th Edition rules. The tabletop version of D&D is the source of everything you loved — and it goes further.
What's different: In tabletop D&D, there are no scripted outcomes. The GM improvises based on your actions. The story branches aren't pre-written — they're generated in real time. That persuasion check against the guard? The GM decides the consequences on the spot, creating possibilities that no game developer could have anticipated.
What's the same: The dice. The character builds. The tactical combat. The companions with motivations. It's the same game — BG3 was a faithful adaptation of these mechanics.
The catch: You need a group. A GM. A regular schedule. And that's harder than it sounds.
How to start: If you have friends interested in trying, one of you picks up the free D&D 5e Basic Rules and runs a one-shot (Lost Mine of Phandelver is the classic starter). Roll20 or Foundry VTT provide online play with built-in character sheets and battle maps.
Option 2: Try Tabletop Solo
You don't need a group. Solo RPG systems let you play tabletop RPGs alone, using oracle systems or journaling frameworks to replace the GM.
Ironsworn is the most popular entry point. It's a free RPG system designed specifically for solo play, with its own setting, mechanics, and progression system. The vibe is darker and more Nordic than D&D, but the core experience — make a choice, roll dice, face consequences — hits the same nerve.
Scarlet Heroes is designed for one player with traditional D&D-style mechanics. If you specifically want the D&D mechanical feel without needing a group, Scarlet Heroes adapts it for solo play.
Mythic Game Master Emulator layers on top of any RPG system, replacing the human GM with random tables and oracle questions. You can use it with D&D 5e rules to play a solo game that's mechanically identical to what you'd play at a table.
The trade-off: You're simultaneously the player and the GM. That's a different creative experience — more like writing a story than experiencing one. Some people love it. Others find it exhausting.
Option 3: AI Game Masters
This is the closest thing to having a GM run a game for you without needing another person.
AI Game Master platforms use language models to narrate scenes, voice NPCs, and adapt to your choices — much like a human GM does at the table. The best platforms add real dice mechanics, character progression, and world persistence on top of the AI narration.
Why it appeals to BG3 players specifically:
- The narrative freedom is real. Unlike a video game, there are no pre-written dialogue trees. Want to negotiate with the villain? Betray your ally? Open a shop instead of fighting? The AI adapts.
- The dice are there. Platforms with real mechanical resolution use d20 rolls, skill checks, and stat-based combat. Success isn't guaranteed. Failure is dramatic. That BG3 feeling of watching the die roll with everything at stake — it translates.
- It's always available. No group coordination. No scheduling. Play at 2 AM if you want.
- Consequences persist. In platforms with world persistence, your choices accumulate over sessions. NPCs remember you. The world evolves. It's the continuous narrative that made BG3's world feel alive.
What this looks like in practice: In RoleForge, the AI Game Master runs your session with real dice mechanics and rulesets — the same d20 system that powers BG3. Armor class, ability checks, saving throws, and death saves all work. The AI narrates the result of each roll but doesn't decide the outcome. That moment when a persuasion check comes down to the die? It's here, and it's real.
The world persists across sessions indefinitely. The blacksmith remembers you saved her daughter. The guard remembers your failed bribe. The quest you accepted three sessions ago is still active. This is the persistent consequence system that made BG3's world feel alive — except there's no endpoint, no credits, no final act. Your story continues as long as you want to play it.
Character creation is guided by the AI, no rulebook required — choose a class, build a backstory, see your hero's AI-generated portrait. The visual tabletop includes hand-drawn maps with fog of war, character standees, and genre-appropriate art that shifts with the tone you choose. Every item you pick up is tracked in an organized inventory system — equipment, consumables, coins.
And it's not limited to fantasy. RoleForge supports multiple genres: horror, sci-fi, cyberpunk, and more. If BG3's fantasy setting wasn't the draw — if it was the system — you can take that same mechanical depth into completely different worlds.
The honest gap: AI Game Masters are early. The narration is good — sometimes surprisingly good — but it's not the same as Larian's fully voice-acted, motion-captured, cinematic storytelling. It's closer to theater of the mind: vivid prose with visual support (maps, portraits), but not a rendered 3D world. If the visual fidelity of BG3 was the primary draw, AI RPGs won't match that. If the freedom and consequence were the draw, they might surpass it.
Option 4: Other CRPGs
If you want to stay in the video game space, a few titles scratch adjacent itches:
Divinity: Original Sin 2 — Larian's previous game, if you haven't played it. Different setting, similar mechanical depth and narrative freedom.
Pathfinder: Wrath of the Righteous — Deeper mechanical complexity than BG3, with more character build options and a mythic progression system. Less polished UI, but more RPG crunch.
Disco Elysium — Not a combat RPG. But if what you loved about BG3 was the consequence-driven dialogue and the feeling that every choice shaped your character, Disco Elysium does that better than any other game.
Solasta: Crown of the Magister — The most faithful digital implementation of D&D 5e rules. Less narrative ambition than BG3, but the mechanical fidelity is excellent.
None of these will replicate the BG3 experience exactly. They're different games with different strengths. But they're worth exploring while you decide whether tabletop is your next move.
Option 5: Mix and Match
Here's what many BG3 refugees actually end up doing: a combination of approaches.
They join a D&D group that meets biweekly. Between sessions, they play solo — using an AI Game Master, an oracle system, or both — to scratch the itch. They might run a side adventure in the same world their group plays in, or a completely separate solo campaign in a different genre.
The tools complement each other. Group play gives you the social magic. Solo play gives you the accessibility. Video games give you the visual spectacle. Each fills a different need.
The key realization is that BG3 wasn't special because of one thing. It was special because it combined freedom, consequence, mechanical depth, and character investment into a single experience. You can find all of those elements — sometimes more of them — in tabletop RPGs and AI-powered platforms. They just come in a different package.
Where to Start
If you've never played tabletop and BG3 was your entry point, the lowest-friction path is:
- Try a quick AI Game Master session to see if the experience clicks — the AI teaches you as you play
- If it does, explore a dedicated platform with real dice and persistent worlds for the full mechanical depth you're looking for
- Check the FAQ if you have questions about how it works, what rulesets are supported, or whether you need experience
- If you want the social experience too, find a local or online D&D group through r/lfg, Roll20's group finder, or your local game store — and use solo play between sessions
The adventure doesn't end with the credits rolling. It changes form. And the form it takes next might be even better than the one you're leaving.
Frequently Asked Questions
Do I need D&D experience to try an AI Game Master?
No. If you played BG3, you already understand the basics — ability checks, skill rolls, classes, hit points. AI Game Master platforms like RoleForge use the same d20 foundation. The AI explains anything unfamiliar as you play, so you don't need to read a rulebook. See our FAQ for more on what experience you need.
Is it really like having a DM?
It's closer than you'd expect. The AI adapts to what you do — there are no pre-written dialogue trees or scripted branches. If you decide to negotiate with the villain, betray your ally, or open a shop, the story responds. The gap is in social nuance: a human DM reads the room and improvises with emotional intelligence. An AI DM compensates with perfect memory and instant availability.
Can I play for free?
RoleForge is free during alpha — no paywalls, no message limits, no credit systems. Join the waitlist to get access. Waitlist position determines invite order.
Will my choices actually matter long-term?
Yes. In platforms with persistent world state, your choices accumulate across sessions indefinitely. NPCs remember your actions. Reputation follows you. Consequences stack. There's no session limit and no memory decay — the world remembers everything, which is exactly what made BG3's narrative feel weighty.
What about multiplayer?
RoleForge supports both solo and group play. Run a solo adventure on your own time, and invite friends to a shared table when the group is available — the same way many BG3 players alternated between solo and co-op.